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Check (+): A side is in check if his King is threatened to be annihilated.

Mate (#): A side is mate when he is in check and he cannot play any legal move.

Stalemate (=): A side is stalemate when he is not in check and he cannot play any legal move.

Twomover (#2): White begins and forces checkmate of Black on Whites second move.

Threemover (#3): White begins and forces checkmate of Black on Whites third move.

Moremover (#n): White begins and forces checkmate of Black in the indicated number of moves.

Helpmate (H#): White and Black cooperate to checkmate Black.  Usually Black moves first.

Selfmate (S#): White begins and forces Black to mate White in the indicated number of moves.

Help-Selfmate (HS#): In the beginning White and Black cooperate to create possition which is selfmate in 1 move.

 

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