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Problem 229: Stephan Dietrich - Fairy (KoBul Kings, Anti Take & Make)

dietrich(09.08.2013) I am happy to see two of my fairy inventions - KoBul Kings and Anti Take & Make combined together in one problem! This is probably shown for the first time! Welcome to Stephan Dietrich from Germany! On the photo is the clock of the town hall of his hometown Heilbronn.



1...Sd3 2.Rf2 Bxf2(wRc2, wK=rR) 3.Rc6 Ke4+ 4.Bxd3(bSf4, bK=rS)+ rSd2#

1...Sxg2(wRg4, wK=rR) 2.rRd3 Se3 3.Rxd4(bBc3, bK=rB)+ rBb3 4.Ba2+ rBc2#

Miniature with difficult play of KoBul Kings. (Author)


Anti Take & Make: every capture ("take") must be complemented by a further step ("make" - not a capture) by the captured piece (Kings excluded), which must move from its square of vanish (according to the wishes of the capturing side in case of options). The capture is forbidden if the captured unit have not possible move. Promotions at the end of the "make" element are normal.


KoBul Kings: When a piece (not a pawn) of his own side is captured, a King transforms into a Royal piece of the same type as the captured one. When the King is in the form of any Royal piece and there is a capture of one of the pawns of his own side, he becomes a normal King again. Captures are illegal if they result in self-check by the transformed King. Castling is allowed only if the KoBul King is on his initial square in the form of a normal King and if he has not already moved; however he may already have been transformed. 


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